Matteo Graizzaro

Game Programmer


Game Programmer graduated in Computer Science with more than 4 years of experience developing PC and mobile videogames using both Unity and Unreal Engine in C#, C++s and other coding languages, and author of several publications on Gamasutra. Honest and open-minded attitude allowing to develop strong bonds in collaborating teams and communities.

Languages

C#
TypeScript
MySQL
PHP

Platforms

Android
Windows

Engines

Unity
Unreal Engine 4 & 5

Tools

Git
Github
Nakama
Asana
Slack
Trello
Notion
Bitbucket

Whatwapp

Took part in developing features and polishing the experience of the mobile card game Burraco after migrating and adapting the server infrastrucutre from the existing one hosted on Game Sparks to a new one on Nakama.

Ploppem 2

Mobile game developed and designed around the new Unity's DOTS and ECS coding paradigms. The use of plugins and code from previous games speed up the development and allowed me to improve what was lacking in the earlier attempt at developing this concept.

  • Nov 2021 - Jan 2023

    Blueprints

    Coded blueprints to enhance and simplify the work on an artist creating an environment in Unreal Engine 5.
  • Oct 2021 - Present

    Whatwapp - Burraco team

    Junior Game Developer

    Took part in developing features and polishing the experience of the mobile card game Burraco after migrating and adapting the server infrastrucutre from the existing one hosted on Game Sparks to a new one on Nakama.
  • Feb 2021 - Oct 2021

    Farewell North

    Italian translator

    Contributed in translating over 90 lines of text, from the game and the store page, using the online platform Localizor.
  • Jul 2021 - Sep 2021

    Blueprints

    Assisted an artist in polishing a 3D environment made in Unreal Engine 4, by adding small blueprints to the solution.
  • Aug 2021 - Sep 2021

    Minimal klondike solitaire

    Polished version of prototype furing a tech test for a job application.
  • May 2021 - Jul 2021

    Minimal endless runner

    Mobile game developed designed and builded around the use of the new Unity's DOTS and ECS coding paradigms.
  • Feb 2021 - May 2021

    Minimal maze puzzle

    PC game with minimal art style and an endless stream of mazes generated using efficent algorythms like A* pathfinding.
  • Jan 2020

    Publication

    Post mortem of my biggest project so far, Ploppem. I will list what went well and wrong during development and what I will do differently with the next game.
  • Jul 2020 - Jan 2021

    Minimal endless runner

    First attempt at designing and developing a minimal android game targeted for a casual audience.
  • Dec 2020

    Publication

    By analyzing data gathered using Steam’s official API, I try to predict the prices, numbers, and genres of games that will be released between 2021-23.
  • Jun 2020

    Publication

    What can be said about the first 3 years of a free Steam game called Robocraft, by analyzing its review numbers and score, gathered using Steam’s official API.
  • 2017 - 2020

    Event Horizon School

    Course, Game Development, Game Design and Programming

  • Jun 2020

    One-Finger puzzle game

    Small puzzle game designed during a Game Design course.
  • Sep 2018 - Jul 2019

    Single-player hack'n'slash

    Annual cross-department school project in which I was responsible to organize and monitorize the efforts of a 20+ team.
  • 2012 - 2017

    I.T.I.S V.E Marzotto

    High School Diploma, Computer Science

Videogames
Anime
Books
Writing